▪️Ingredient Collecting

Elements; collected from chest chambers using key with lockpick skill. Liquids; collected from wells using bucket with aqualogy skill. Metals; collected from mines using pickaxe with mining skill. Plants; collected from gardens using sickle with herbalism skill. Transmutateds; collected from workshops using Philosopher's Stone with transmutation skill.
Elements

Elements; collected from Chest Chambers using key. Characters need the lockpick skill to use the key. Keys of different rarities need different levels of lockpick skill. Each element collecting increases the characters' lockpick skill. The Chest Chamber to be selected in the element collecting process can be performed randomly. 50% of the transaction fee spent in element collecting transactions is sent to the governance, 50% to the Section Prize Pool. The prizes accumulated in the Section Prize Pool are distributed equally for each land to the land owners in the winning section at the end of the season.
Liquids

Liquids; collected from wells using bucket. Characters need the aqualogy skill to use the bucket. Buckets of different rarities need different levels of aqualogy skill. Each liquid collecting increases the characters' aqualogy skill. The well to be selected in the liquid collecting process can be performed randomly or in the desired well by paying 10% selection fee. 50% of the transaction fee spent in liquid collecting transactions is sent to the governance, 25% to the Section Prize Pool, the remaining 25% is shared between the well owner and the liquid collector at a rate determined by the well owner. The prizes accumulated in the Section Prize Pool are distributed equally for each land to the land owners in the winning section at the end of the season.
Metals

Metals; collected from mines using pickaxe. Characters need the mining skill to use the pickaxe. Pickaxes of different rarities need different levels of mining skill. Each metal collecting increases the characters' mining skill. The mine to be selected in the metal collecting process can be performed randomly or in the desired mine by paying 10% selection fee. 50% of the transaction fee spent in metal collecting transactions is sent to the governance, 25% to the Section Prize Pool, the remaining 25% is shared between the mine owner and the mine collector at a rate determined by the mine owner. The prizes accumulated in the Section Prize Pool are distributed equally for each land to the land owners in the winning section at the end of the season.
Plants

Plants; collected from gardens using sickle. Characters need the herbalism skill to use the sickle. Sickles of different rarities need different levels of herbalism skill. Each plant collecting increases the characters' mining skill. The garden to be selected in the plant collecting process can be performed randomly or in the desired garden by paying 10% selection fee. 50% of the transaction fee spent in plant collecting transactions is sent to the governance, 25% to the Section Prize Pool, the remaining 25% is shared between the garden owner and the plant collector at a rate determined by the garden owner. The prizes accumulated in the Section Prize Pool are distributed equally for each land to the land owners in the winning section at the end of the season.
Transmutated

Metals can be turned into gold and silver from Workshops using Philosopher's Stone. Characters need the transmutation skill to use the Philosopher's Stone. Philosopher's Stones of different rarities need different levels of transmutation skill. Each transmutation increases the characters' transmutation skill. The Workshop to be selected in the transmutation process can be performed randomly. 50% of the transaction fee spent in transmutation transactions is sent to the governance, 50% to the Section Prize Pool. The prizes accumulated in the Section Prize Pool are distributed equally for each land to the land owners in the winning section at the end of the season.
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